Writing
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- Building a retro gaming handheldSoldering and assembling a Null 2 — a DIY kit for a retro gaming handheld powered by a Raspberry Pi Zero 2 W.
- Behavior treesNotes on behavior trees for game AI — why they beat finite state machines at task switching, how ticks propagate, and the node types.
- How isometric coordinates work in 2D gamesDeriving the math behind a 2:1 isometric projection — converting tile coordinates to screen coordinates and back.