<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Luis Padron — Thoughts on Things</title><description>The personal site of Luis Padron, a software engineer in Brooklyn, NY. Writing and projects.</description><link>https://thoughtsonthings.io/</link><language>en-us</language><item><title>Building a retro gaming handheld</title><link>https://thoughtsonthings.io/writing/building-a-retro-handheld/</link><guid isPermaLink="true">https://thoughtsonthings.io/writing/building-a-retro-handheld/</guid><description>Soldering and assembling a Null 2 — a DIY kit for a retro gaming handheld powered by a Raspberry Pi Zero 2 W.</description><pubDate>Sun, 05 Mar 2023 00:00:00 GMT</pubDate><category>hardware</category><category>raspberry-pi</category></item><item><title>Behavior trees</title><link>https://thoughtsonthings.io/writing/behavior-trees/</link><guid isPermaLink="true">https://thoughtsonthings.io/writing/behavior-trees/</guid><description>Notes on behavior trees for game AI — why they beat finite state machines at task switching, how ticks propagate, and the node types.</description><pubDate>Sun, 20 Nov 2022 00:00:00 GMT</pubDate><category>game-dev</category><category>ai</category></item><item><title>How isometric coordinates work in 2D games</title><link>https://thoughtsonthings.io/writing/isometric-coordinates/</link><guid isPermaLink="true">https://thoughtsonthings.io/writing/isometric-coordinates/</guid><description>Deriving the math behind a 2:1 isometric projection — converting tile coordinates to screen coordinates and back.</description><pubDate>Wed, 23 Feb 2022 00:00:00 GMT</pubDate><category>game-dev</category><category>math</category></item></channel></rss>