#game #unity #hlsl #shader
![[Screen Recording 2023-10-14 at 12.09.58 AM.mov]]
A big hurdle for me with Game Development has been my lack of ability with modeling and making nice looking assets. Instead of learning how to model and do cool art things, we could instead make ok models look better by *stylizing* them with code, something I *think* I'm much better at.
In games, a common style is "Cel shading" or "[[Toon shading]]". I'm hoping to work towards a pixelated but 3D art style that uses low-poly models. In order to get a nice pixelated feel you typically want flat shading to mimic the look of real 2D pixel art.
In the video you can see the shader applied to a few different objects and textures. Theres also an object with a basic normal lighting shader for comparison.